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Play the chips, not the hand. Survive the bubble.

Basic strategy wins chips. A tournament pays only the seats that finish in front, and on the hands that decide it the two answers split. This trainer grades every bet and every play by what it does to your probability of advancing, with chip EV beside it, so you see exactly what a cash-game habit costs you.

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Final hand · top 2 of 6 advance You bet first
Standings
Short of the line 300
Blunder −41.5 pp take the high
Your bet 100 1.0% to advance
Best bet 1,000 42.5% to advance

You are outside the advancing places and you sized down. A losing chip position needs variance, not preservation.

Every bet from 950 to 1,800 advances 42% of the time. Under 950 the chance falls away; at the minimum it is 1%.

A real spot, graded by the trainer’s own engine: 20,000 simulated finishes for every bet size.
How it works

Read the stacks. Size the bet. Play the hand.

01

Build the tournament

Seats, starting stacks, hands per round, places advancing and bet limits, on any table: decks, soft 17, peek or ENHC, 3:2 or 6:5, surrender, splitting and doubling.

02

Bet and play against the field

Opponents bet and play in turn at the skill you set. The seats ahead of you have already bet when you act; the seats behind you see your bet.

03

See what it cost

Every bet and every play is graded Optimal, Fine, Inaccuracy, Mistake or Blunder by the percentage points of advancement it gave up, with the chip EV beside it.

Everything inside

One engine. Every decision priced in advancement.

Graded by advancement, not chips

Every bet and every playing decision is scored by the change in your probability of advancing, in percentage points. Chip EV sits beside it, so you see exactly where the two part ways.

The bet landscape

Your chance of advancing across every legal bet, with your bet and the best one marked. The cliffs in it are chip thresholds: pass on a win, stay clear on a loss.

Every branch spelled out

Win, push and lose, each with the stack and the place it leaves you, and what the seats around you would need to catch you.

Every play ranked

The review lists each legal play with its chance to win the hand, its advancement, its distance from the best and its chip EV: hit, stand, double, double for less, split, surrender.

Honest about noise

When the simulation cannot separate two options, the grade says so instead of inventing a winner, and lists the plays inside the noise by exact chip EV.

Drills that move the stacks

Final hand, Last three hands, Turbo, Single round and Winner takes one. The short drills deal fresh stacks and a fresh seat in the betting order every rep, thresholds hidden.

Your costly spots, served back

The table keeps the decisions that cost you the most and deals them back as drills, with variations that move one thing, until you answer them with the chart closed.

The concept library

Fourteen named plays, from take the low and correlation bets to insurance as a lock and double for less to land exact, each measured by the engine.

Online tables

Sit down with other people. Bots fill the empty seats, a 30-second clock keeps the table moving, and your grades arrive when the round is over. Wins and advances go on a shared leaderboard.

Round reports

A scorecard, your chip trail against the line, the three costliest lessons with a drill for each, the critical decisions, and the Hi-Lo count beside every grade.

The strategy chart

The chip-maximising play for every two-card hand, solved for your rules. Every tournament decision starts there, and the Library covers the spots where the standings overrule it.

Built for the phone too

Every screen has a phone layout. Double-tap your seat to enlarge it and keep playing; one tap puts it back.

The landscape

Every bet, priced in advancement.

Pick a spot. Each curve is the trainer’s own engine: your chance of advancing at every legal bet. Early in a round it is nearly flat. On the last hand it has cliffs, and they sit on chip thresholds you can learn to see.

Counter.Software Last hand · 2nd, 100 clear of 3rd · you bet first P(advance)
Standings

You’re 2nd with 2,250, 100 clear of 3rd, and you bet first. The minimum advances 36% of the time; 1,150 or more, 58%. Small is not safe here: the seat behind you bets after you do.

20,000 simulated finishes per bet size, the same seeds for every size. Expert field, six decks, dealer stands on soft 17, 3:2, late surrender.

Pricing

One trainer. Everything in it.

Checkout is on its way. Until it opens, the full trainer is open to play.

Coming soon checkout
Open to play now
Everything included
  • Every bet and every play graded in advancement
  • The bet landscape and every branch of the hand
  • Every legal play ranked: win, advance, vs best, chip EV
  • Drills: Final hand, Last three hands, Turbo, Single round, Winner takes one
  • Your costliest spots, dealt back until you fix them
  • The concept library: fourteen named tournament plays
  • The strategy chart, solved for your rules
  • Round reports with the Hi-Lo count beside every grade
  • Online tables, records and a leaderboard
  • Any structure: 3 to 7 seats, stacks, hands, places advancing, bet limits
  • Any table: decks, soft 17, peek or ENHC, 3:2 or 6:5, surrender
  • Stats, leaks by category and session history
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